Held immediately after arrival. In pairs, players must run out, dig up a bag from the sand. Then all four people will battle to place the bag on their own tribe's mat at the finish line, full contact. First tribe to score three points wins reward: Flint. Results - Rd.1: Parv, Danielle vs Cirie, Steph - Danielle scores, Steph injured (dislocated shoulder, H0, V1). 2. JT, Amanda vs Randy, Jerri - JT scores (H1, V1). 3.Colby, Tom vs Russell, Coach - Coach drags Colby to end (H1, V2). 4.Sugar, Candice vs Courtney, Sandra - Sugar wins, topless (H2, V2). 5.Tyson, Rob vs James, Rupert - James scores, Heroes win, 3-2.
As seen in the S13: Cook Islands Ep1 RC/IC. Six tribe members will race to assemble a puzzle boat and use seven planks to secure it, then paddle it out to a floating wok, light a torch, then paddle back to shore. There, they remove the seven planks, as four other tribe members (Rob, Randy, Sandra, Jerri vs Amanda, Cirie, Sugar, Rupert) build a four-layer compass rose puzzle. They then use the planks as rungs for a ladder puzzle, and place the compass rose in the ramp along the way. They then race to the top. First tribe up and lighting their fire barrel wins immunity. Results: Heroes get a huge lead on the paddle, blow it on the puzzle. Villains win, Heroes never complete their puzzle.
Boston Rob collapses in the forest, mysteriously with his shoes neatly arranged, hat on, and shirt and bag under his head. Medical checks on him, alongside Jeff Probst, and Rob remains in the game.
Boston Rob collapses, returns to game after medical visit.
Day 5
(August 13)
Day 6
(August 14)
Ep.2 RC/IC: A Crate Idea
Randy, Courtney; Rupert sit out. As seen in S18: Tocantins. In pairs, players will race to the end of the course, and roll a heavy crate back to the platform. Once all six crates are retrieved, they must work together to stack them into a staircase puzzle with the tribe name on the side, then climb to the top. First tribe to do so wins immunity and camp supplies (tarp, rope, nails). Results: Heroes race out to a one-block lead early (aided by Probst sending them off at least twice before they reach the platform). But once again, they blow it on the puzzle, Villains win.
Courtney, Sandra sit out. As originally seen in S10: Palau: In head-to-head matchups, contestants must try to knock their opponent out of an octagonal ring, into the mud, using only a heavy bag, held with both hands. First tribe to eight points wins immunity plus reward: Their luxury items, plus coffee and rice. Results - Rd.1: Tom d. Russell (H1, V0). Rd.2: Candice land on Parvati (H2, V0). Rd.3: Rupert cheats vs. Coach (H3, V0). Rd.4: Cirie d. Jerri (H4, V0). Rd.5: JT d. Tyson (H5, V0). Rd.6: Amanda d. Danielle (H6, V0). Rd.7: Colby also cheats (no hands), d. Rob (H7, V0). Rd.8: James d. Randy, so Heroes win, 8-0.
Parvati sits out. Both tribes select reward items from a (Sears) catalog before the challenge. At the challenge, in head-to-head matchups, they must slide down a slippery course and grab a specific numbered ball from overhead as they slide. Probst selects the number randomly each round. Once they have the ball, they must land it in a basket, scoring a point. First tribe to score four points wins their selected reward items. Results - Rd.1: Coach d.Tom (H0, V1); 2. Russell d. Cirie (H0, V2); 3.Candice d.Courtney (H1, V2); 4.Jerri d. Amanda (H1, V3); 5.James d.Sandra (H2, V3); 6.Rupert d. Danielle (H3, V3); 7.Tyson d. Colby (H3, V4), so Villains win Sears items they selected from catalog (a second tarp (?), tools, leatherman).
The day after (as shown) the Villains discover an idol clue in their reward gear, the Heroes find one in their coffee beans. They read it together, then everyone scatters to hunt for it. Tom finds the idol and stuffs it in his sock (undetected, or so he thinks). But Amanda sees him, and tells everyone.
Courtney, Sandra; Cirie sit out. As partially seen in S19: Samoa. One person (Rob; Tom) is strapped inside a large ball, directing two blindfolded tribemates (Tyson, Coach; Rupert, James) to roll it along a course to a table maze. There, the caller directs four more blindfolded tribemates to roll a ball through the maze. First tribe to do so wins. Results: Villains enter the table maze portion with a fairly big lead, don't lose.