The True Dork Times Survivor: Marquesas Episode Recaps!
Ep1: "Back to the Beach" Ep2: "Nacho Mamma" Ep 3: "No Pain, No Gain" Ep 4: "The Winds Twist"
Ep5: "The End of Innocence" Ep 6: "Underdogs" Ep7: "True Lies" - No review for you! Ep 8: "The Jury's Out"
Ep8.5: "The First 24 Days" (re-crap) Ep 9: "Two Peas in a Pod" Ep10: "The Princess" Ep11: "Marquesan Vacation"
Ep12: "A Tale of Two Cities" Ep13: "The Sole Survivor"   Click on an episode to read the recap
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Episode Recap
Episode 4
Letting the Fun Out of the Bags

Days 10-12: November 21-23, 2001
Aired: March 20, 2002 

Hey Sean, I'll betcha if they can't see our lips move, they won't be able to hear all the insulting things we're yelling!

    Every now and then, even reality shows need a little tweaking to "keep it real." As Gawdfathah Rob himself brought up in the last episode, as long as you have fear on your side, you can get people to do anything. Even the stupid, stupid Maraamu, who begin this episode reveling in their brilliant stratagem that rid them of Hunter, who, as the Atlas of the tribe, had been doing them the disservice of carrying the entire tribe on his back since Episode 1. Okay, on second thought, even the fear of the mighty and all-powerful Burnett may not be enough to pierce Maraamu's thick skulls, but that's mainly because as soon as they remember their pre-show survival training included watching the S3 "Twist" episode, two seconds later it's gone again. 
    Rob is especially pleased with himself, because he now wields the power in the tribe, which he is not above gloating about at length to the camera. Hint to future contestants: No matter how powerful you may or may not be, it is extremely unwise to taunt the producer in this fashion. It's all well and good to ignore the sign saying "Please don't tap on the window" next to his cage, but waving your alleged game-playing prowess under Mark Burnett's nose is tantamount to begging him to whip out a rules change that he's been "planning since before the game even started." 
    Shockingly, just as in Survivor 3, there is a noble, hard-working victim in this mess, this time by the name of Gina. And again, we are strongly encouraged to believe that her days are numbered, and that those numbers may be similar to the number of letters Sarah can remember to put on her ballot when voting someone out. Alas, all is lost! 
    But then we see the Promised Land. Or at least the alleged Promised Land. The Rotus are as happy as clams, or at least clams that haven't been been dug up and ground between the tribe's teeth. Everyone, from Gabe to Tammy to dear old Pappy, goes on and on about how Rotu is a happy family. Sure, it's a family that appears to have taken enough ecstacy to kill and elephant, and the dad is wandering around in embarassing yellow short shorts that all the kids wish he would quit wearing in public, but it's a family, nonetheless. Pass the toasted coconut, please! Had Gina known this ahead of time, she may have opted to try to swim back out, to see if she can still catch that fishing trawler. 
    Just as America is about to doze off watching the Rotus sing their eighth verse of the Barney theme, Burnett whips out the kicker, in the form an earth-shattering treemail. Knowing that the animal rights people would get all in a tizzy if he sent it on an actual severed horse's head, he opts for the next-best thing: scraps of wood from the construction of the Tribal Council building, a place the Maraamu know and love a little too well. Sadly, the pitiful M's get distracted by the message on the wood, and completely miss the symbolism, instead jabbering incessantly about Wheel of Fortune and puking. Mercifully sparing us the majority of this witless repartee, Vee glibly informs us "We decided we just didn't know" what it was about. Oh, really? 
    Turns out it's a fun game of Hide-the-Buff. Under more severed Tribal Council hut chunks. Psst, Maraamu, we're looking at you! Anyway, the tribes "completely randomly" select wood chunks to stand on, by walking en masse to the discs closest to their carefully-placed tribal mats. And as luck would have it, as they turn over their discs and put on the new buffs waiting below, the Rotus end up with a majority on both new tribes, sparing Gina. How about that? 
    Kathy looks over her new Maraamu tribemates and thinks, "No, it's not a problem that each of the five guys on Rotu, and probably the three women as well, are stronger than the three skinny girls and the old man on this tribe put together. I can still order them into winning." Sean and Rob celebrate their escape to the cool tribe by asking "When's nap time?" And Sarah, looking lost and flea-bitten, vacantly wonders who's going to tell her how to vote now. 
    Jeff Probst trudges slowly into Mark Burnett's office. "Okay, we're in deep Maraamu now, Herr Commandant. Your attempt to save Gina worked, but created bigger problems. Sure, the twist shot those slackers smack into Rotu State Penitentiary, just as you planned, but now Operation Eye Candy is stuck with the Taskmaster and the Dynamic Divinity Duo! She's a goner for sure!" 
    Adjusting his monocle (because all evil masterminds need a monocle), Burnett squints over at Probst, the slanted light of his venetian blinds illuminating the faint crinkle of a smile on his lips. "Poor misguided Jeff!" he exclaims. "Didn't you get the memo? We've decided to take a different direction with Sarah. The whole skin thing has become too much of a distraction. She's starting to look like a smallpox victim, and it's making the camera operators vomit. I don't need to tell you we don't want a repeat of the final immunity challenge from Africa, do we? I mean, yes, she was supposed to be the winner and all, but if word gets out that another IC was lost because of one of our employees puking, those internet geeks will never let us hear the end of it! At least on the sites we don't own." 
    "Shouldn't you have been worried from the start that people would notice the irony that our 'reality' show spends a lot of time focusing on the size of Sarah's chest?" 
    "Really, Jeff, you've got to start paying closer attention. Haven't you heard? September 11th changed everything! Irony is dead!" 
     And so, it appears, is Rob, who seems to be upset that his new tribe is not honoring his union contract of three two-hour breaks for every minute worked carrying wood. Sean spearheads a revolt, first drawing a slavery angle into it, while adding that ancient Rome had lots of slaves,too. Therefore, the lasting scars of Sean and Rob's combined cultural heritage demand that they be given reparations, in the form of extra servings of food. But don't worry, they'll make up for their lack of effort by lying around on the beach, making insulting comments about their new tribemates. Holed up in the editing room, Burnett cackles gleefully, "Don't blame me, I didn't say it!" 
    To fill time before the immunity challenge, we also see the new Maraamu going on a hike to nowhere in particular, and getting lost. As thrilling as this sounds, Sarah manages to become bored. This would be wholly unremarkable, except that Sarah is then shown back at camp using Paschal's American flag as a blanket, further inspiring Hunter's Navy SEAL friends to track her down and neutralize her. Meanwhile, Neleh reignites that happy old Rotu family-hour spirit by giddily slaying trapped shrimp. 
    Eventually, as we're quickly becoming sick of both new tribes, they get around to having an immunity challenge. It involves weaving, in the sense that it's a puzzle with pieces that are already woven together. So, in a more real sense, it has nothing at all to do with weaving, but it does require teamwork to move the woven pieces, so Kathy's extensive experience at ordering people around might come in handy. Except that she's now on Maraamu, where both orders and skill are as foreign concepts as, well, teamwork. And, as with every other challenge, Rotu race out to an insurmountable lead. At several points, Maraamu in fact seem to be losing more and more of their design, causing Jeff Probst to race over and whisper the solution into Sarah's ear. In a cruel twist of fate, it comes trickling out the other side. 
    So, once again, the Crappy Yellow Tribe That Couldn't makes a trek to tribal council. Probst asks the usual set of questions, such as "Now, seriously, you are aware that the point is to stay in the game, right? I mean, sure, the vacation you get once you're booted is probably worth more than the prize money you get for staying in, but we do actually want you to try here. Or at least fake it well enough that we can fix it in editing." Everyone nods profusely, and they go off to vote. As the wind kicks up, it whistles through Sarah's ears. After reading the inevitable four votes against, Probst invites her to bring him her torch, to help light up his etchings back at his tent. "Maybe you can end my innocence while we film the next episode, huh?" . 

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Episode 3
Don't Ask, Don't Tell

Days 7-9: November 24-26, 2001
Aired: March 28, 2002

Getting to know you, getting to know all about you....

    From time to time, the bivalve lifeforms that populate reality TV can spontaneously produce a pearl. This week, Survivor was one such show. From start to finish, this episode was chock full of the rich, enlightening cultural investigation for which PBS routinely takes home truckloads of Emmys. There was - and we can't even count this on one hand - a recapped shot of vomiting, a bloody finger, a woman urinating on the bloody finger, a toe with a gaping bloody gash in it, the severing of the piece of skin formerly covering that gash, and a finger with a gaping bloody gash in it. But wait, there's more! There's conflict aplenty, some brilliant strategizing, more shots of Sarah's cleavage, extensive coverage of Sean's laziness, and uh, the answer to this week's Puzzler: Are Maraamu the Dumbest. Tribe. Ever? 
    Early returns suggest they may be. In this case, the early return is from the previous episode's tribal council, in which they ousted hard-working Patricia, and kept sullen Sarah, who seems almost as immobile as the ventral upper half of her torso. But is Sarah happy with this outcome? Oh no, she's waving her leper-like arms around because Evil Oppressive Hunter dared insinuate she might need to work a little more. She's also upset because she wasn't asked to help. Of course, the last we saw of her, she was stalking off in a huff, refusing to help because the others weren't following her orders. But that was so three hours ago. Don't ask, Hunter, don't ask. 
    Then there's Sean, who is deeply offended that Hunter had asked him to fetch some water. See Sean's jam-packed day of sitting around was completely thrown off by this intrusive request, and the mental anguish this inflicted probably cost them a challenge or two. And Hunter's request, which couldn't have been less of an order if Beavis and Butt-Head's teacher Mr. Van Driessen had given it, appears to actually have been dripping with condescending bossiness. Don't tell, Hunter, don't tell. The food will fall out of the trees by itself if you just wait for it, Hunter. 
    As a counterpoint, we visit Rotu. Soon to be beset by Jobian trials and tribulations, which are foreshadowed by Neleh's accidentally burning the toes off her socks. Oops, good thing Uncle CBS gives you fresh ones if you burn them, eh? There isn't really much going on here, except the revelation that everybody loves bossy Kathy now, and she forces them all to kiss her, to prove it. Except Pappy Paschal, who is too busy racing around the camp, kissing anyone who can't outrun him. 
    And then there's John, who gets an extra-special bonding experience of his own. In his continuing quest to guarantee a final four spot, he staggers off in fins and mask, and attempts to set up another pig snare, this time under two feet of water, on top of a coral reef. Sadly, within two seconds of entering the water, he's managed to impale himself on the ubiquitous local sea urchins, about which the Survivors were warned extensively in their manuals.
    Being a nurse, he thinks back to his training, and remembers that both lemon juice and urine can ease the sting's pain. Seeing as lemon trees don't grow within oh, about twenty feet of where he's standing, he selects the golden shower option. Everyone comes running at the first call for volunteers. Paschal races over first, and, suddenly remembering he left his browser hooked up to a water sports porn site back on the computer in his chambers, turns away in embarrassment. But urine luck, John! Kathy is right there to lend a helping hand, or at least to irrigate one. And oh, what a relief it is! 
    Back at Maraamu, the night's rain seems to have drowned out the bickering. But that all changes when Jeff Probst arrives, informing the hapless M's that if they want to exhaust themselves losing another reward challenge, they're going to have to build a raft out of bamboo first. The production assistants were too busy boozing it up on their cruise ship last night, so it just didn't get done. Sorry, those are the breaks. As Jeffy's boat putters away, the Maraamu look anxiously at the bamboo drifting aimlessly in the water. They know that if they give it the evil eye long enough, it will eventually start building itself into a raft. 
    But the Rotus actually seem to be having fun with building their raft. Hack off half of Robert's big toe, he's still giddy with delight, even when Kathy pees on it, "for cleansing purposes." Gabe, who we suspect may actually be either Rod or Todd Flanders, can barely contain his enthusiasm at the prospect of extra manual labor. Paschal kisses the cameramen, Jeff Probst, and the entire production crew. John ventures back into the water and is immediately eaten by a Great White shark. Hours later, he's coughed back up on the beach, missing several limbs, which he cheerfully passes off as "merely flesh wounds," and the whole tribe gathers around the campfire to sing "I've Got That Joy, Joy, Joy, Joy Down In My Heart." 
    Maraamu, meanwhile, seem unable to escape the iron grasp of Robert's voodoo doll. While Rotu are wiping the blood off of their newly-completed raft, Maraamu's languishes unbuilt, while Sean lounges around singing show tunes, and Vecepia gets to the end of her Bible for the third time today. Hunter takes this opportunity to whine to the camera about his tribemates. Apparently, he's a little peeved that they may not be functioning well as a group. Well, duh! 
    Eventually, apparently after getting the cameramen to finish it for them, in exchange for the promise of extra footage in the future of Sarah bending over, Maraamu and their raft miraculously end up at the reward challenge. This one involves racing the rafts in a criss-crossing course to pick up boxes. Naturally, Maraamu lose again. Okay, it was pretty close until Rotu surged imperceptibly ahead, and Sean gave up rowing, in disgust. But we're not blaming anyone, it was just bad luck that Sean threw in his oar. Rotu selects blankets and pillows for their reward, and giggle uncontrollably about the sleepover they'll be having tonight. 
    Back at camp, Maraamu have some tough questions to answer, such as "How the hell do we keep losing to that bunch of goobers?" An informal poll is taken, and it's almost unanimously agreed that the primary problem is that Hunter is trying too hard in the challenges, such that it just makes everyone else tired to watch him. They remind Hunter, "Don't ask us to work, don't tell us to work. It's clearly your fault we keep losing, you team-oriented bastard." 
    Jeff Probst approaches Mark Burnett, and tells him: "Okay boss, we've got a problem. One tribe is so deliriously happy, no matter what we do to them or how many body parts they lose, they still like it. On the other tribe, we had to call in medics three times today already, just to pick their noses for them. They say they're saving their strength for the challenges. I'm not pointing fingers here, especially not this one that I haven't washed yet, but one tribe keeps losing challenges. What can we do to even things up?" Burnett replies: "I know! A swimsuit competition!" 
    Eventually, they settle instead on the time-tested rolling-the-coconut-around-the-maze-table game, which was a favorite of Early Bronze Age societies, at least those that couldn't afford the Nintendo Gamecube. Probst looks on, grinning knowingly, as Maraamu leaps out to a seemingly insurmountable lead. "There's no way these idiots can possibly lose this one," he chuckles. But then, tragedy strikes, as one of the magnetized coconuts Rotu was supposed to use suddenly appears on Maraamu's table, and the unthinkable happens. Both the coconut itself and the hole through which it is supposed to drop have like charges, and they repel each other vigorously. At the same time, Rotu manage to work through the tranquilizer darts being shot into their backs by the production crew, and slowly, slowly guide their final coconut into the hole. Rotu wins again. 
    Later, Rob wanders around Maraamu's camp, talking to each person, and quoting passages from the Godfather. Mark Burnett suggests to him that he hint broadly that, since as far as they can tell he's an Italian-American from the Northeast, he may know some guys who can take care of things, if they don't vote the way he wants them to. "Trust me on this one," Burnett says, "People love to see ethnic stereotypes." At tribal council, Probst asks them several questions, mostly variations on a common theme: "How come you guys are such a bunch of losers? Does it feel bad to lose so much? Are you aware that losing is not the best way to avoid getting kicked off the show?" 
    Demonstrating their comprehension of this line of questioning, they then proceed to vote off Hunter, citing declining ratings for their morning show, and pointing out that male viewers aged 18-25 have expressed a preference that the morning weather report instead be delivered by "a chick with really big hooters." Staring down his competition, Hunter swears they'll get their comeuppance, and he'll land on his feet at a new station, with bigger and better ratings, just the way that Johnny Fever did when he was fired from WKRP. 

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